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Thread: The Legend of King Shimo [Test Drive of Bebeca RPG System] (0/4)

  1. #1
    Adventurer mastermind's Avatar
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    Empress Ustrina of the Vesper Kingdom had always ruled wisely, if a bit eccentrically. However, the small kingdom was always vulnerable to attacks by bandits and monstrous hordes. Although the towns had guards and militia, they could not risk leaving their settlements defenseless to strike down the aggressors. Ustrina was determined not to let her Kingdom be under constant fear. However, determination wasn't very effective. So, she found you.

    It was a simple plan, anyways. Throw a few unemployed mercenaries at the problem, and maybe one of the survivors might bring news of their weaknesses. At the very worst, there would be less mercenaries (Ustrina wasn't very fond of vigilante justice).

    But instead of simply dying, the mercenaries brought Ustrina the heads of the known leaders of the bandit camp, and some more to add on.

    And so it was that these brave heroes became the champions of the land.


    However, there was another, bigger problem in the back of Ustrina's mind. She had forgotten about it, dismissed it as a story told by her father to get her to not light the stable on fire, until it started coming true.




    The purpose of this thread is to test an RPG system I am working on, to make sure combat is balanced.


    Please use these rules to create your character. Start at level 1. You are the champions of the land, bound together by greed, honor, or simply the desire for a good fight.


    Early middle ages setting, on a tropical island in the middle of nowhere. Occasional trade. Agrarian-focused culture, with some segments in forestry, mining, and manufacturing.



    Map:




    Variant Rules and Abilities Allowed:

    Critical Hits
    All Specialty abilities with the exception of 'Raise Dead'





    The culture is based on right of birth, which is granted by divine mandate (More on that later). The language used is latin, but for simplicity's sake anything not a name or important quote is in English.

    Humans are natives of Vesper, arriving on it 2500 years ago. They believe their positions in life are set by the Gods, and they believe in a rough system of reincarnation, without enlightenment or ascension to a better life, but there is Hell, or 'Gehenna'. Their art and architecture is Roman, and their gods are unique, somewhat. They believe that the royal family is, essentially, possessed by different gods, depending on the year the person was born (It runs in cycles of 20). Outside of Vesper, they have not encountered any other humans.

    Dwarves are immigrants, and started arriving 170 years ago when their home country, Domov Krbu, developed ships necessary for long sea travel (Vesper is about 150-250 miles away from their country, which lies to the west). Their hierarchy is similar to that of Austria, but is toned more towards Czechloslavakia, and their language is Czech. The culture is rather Spartan and conservative. There have not been any wars yet, but Domov Krbu is starting to urbanize before industry can keep up, and have been making plans for acquiring more land and resources. For now, however, they are fine with keeping up economic relations.

    Elves have been traveling to Vesper for about 1050 years. They do not have any overarching government, and come from several islands within 25-100 miles of Vesper. They live in tribal communities, with the size of the tribe depending on the size of the island. Their technology is that of renaissance quality, although it is completely dependent on mages to keep it running, and as such, only rich businesses and the wealthy have any of it. Their language is Gujarati, roughly, although it will be spelled out phoenetically, for simplicity's sake. There are three or four dozen tribes that are in contact with Vesper. Currently, there are only skirmishes with two of the Elven islands (Due to their proximity, these are over fishing territory), Parṇaghaṭāḍō and Ālāpa, and a war with one, Uccaghara, which is currently undergoing truce negotiations to end it.



    Vesper Deities
    More detailed descriptions later, if necessary. Assume gender neutrality.


    These are the deities of the royal family:
    1- Sophia (Wisdom)
    2- Consensio (Harmony)
    3- Pulchritudo (Beauty)
    4- Sensus (Intelligence)
    5- Vafer (Trickster)
    6- Erro (Wanderer)
    7- Maestus (Sad)
    8- Robur (Strength)
    9- Animus (Soul/Heart)
    10- Pactor (Negotiator)
    11- Virtus (Morality)
    12- Iussum (Order)
    13- Congeria (Chaos)
    14- Mortem (Death)
    15- Vita (Life)
    16- Ancora (Hope)
    17- Dux (Leader)
    18- Luxuriâ (Decadence/Decay)
    19- Mare (Sea)
    20- Terra (Land) [Ustrina is this one]


    These are the patron deities of the nobles and the rich:

    Oscula (Love)
    Opes (Health)
    Gaudium (Happiness)
    Electi (The Chosen)


    These are the patron deities of the militia and the guard:

    Heros (The Hero)
    Consilio (The Strategist)
    Opsequium (The Soldier)


    The patron deity of the commoners is Perditus, the lost one.

    It is said in legend that Perditus was once one of the royal family, Dux, but he was tricked and cast away by his siblings. This story is considered heresy, and is a crime to speak of it, but it is well known.
    Last edited by mastermind; 04-10-2012 at 05:46 PM.

  2. #2
    Adventurer Goldeathorus's Avatar
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    What culture is this based on? (Norse, Greek, English, etc.) From the names of the towns and what story you've put there, would the assumption that it's a cross between English and ancient Greek culture be correct? (Even though all of the non-human races listed in the thread with the rules in it are based on Norse mythology)

    EDIT: Also, there are a number of things listed there with the notation that a GM must define whether they're necessary and, or available. These include starting equipment and a character's background.
    Last edited by Goldeathorus; 04-10-2012 at 06:23 AM.

  3. #3
    Adventurer mastermind's Avatar
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    Quote Originally Posted by Goldeathorus View Post
    What culture is this based on? (Norse, Greek, English, etc.) From the names of the towns and what story you've put there, would the assumption that it's a cross between English and ancient Greek culture be correct? (Even though all of the non-human races listed in the thread with the rules in it are based on Norse mythology)

    EDIT: Also, there are a number of things listed there with the notation that a GM must define whether they're necessary and, or available. These include starting equipment and a character's background.
    My apologies, I should have been more thorough.

    The original post will be updated.

  4. #4
    Adventurer Goldeathorus's Avatar
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    I believe that the correct term for a being possessed by a god is called an "avatar". Other than that one note, this looks pretty promising. I think that I'll reserve this spot for now.

  5. #5
    Adventurer Goldeathorus's Avatar
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    Sorry for the double post, but I wonder why no-one else seems to have taken any interest in this thread...

    Anyway, since I'm posting now, I may as well get started on a character. (The layout is just an assumption, as you didn't give an example or template.)


    Name: Taenik Vindra (Pronounced "Tay - Nick, Vv - In - Drah")

    Alignment: Neutral Good
    Race: Dwarf (B & C)
    Specialties:
    • Warrior
    • Magic


    Armour: Full Plate (I don't know if you're allowing us to start with armour or if you're restricting what we can start with. If it's restricted, let me know and I'll lower it. If it's disallowed, let me know and I'll remove it.)

    Weapons: Battleaxe (I don't know if you're allowing us to start with weapons. If it's disallowed, let me know and I'll remove it.)

    Abilities: (This assumes that the two abilities per level rule still applies at level one.)
    • Melee Proficiency (Axes)
    • Double Strike
    • Fireball
    • Magic Missile


    Description: Not yet complete.

    Background: Necessity unconfirmed. (From the story you've got there, it looks like it's already explained. Other than that, you haven't said whether it's necessary or not.)

  6. #6
    Name: Simon Renfield

    Alignment: Neutral Chaotic

    Race: Human

    Specialties:

    • Magic
    • Negotiator

    Armour: Cloth Scholar's Robes

    Weapons: Book of spells

    Abilities:

    • Aura of Flame
    • Magic Missle
    • Charm
    • Conversationalist

    Description:

    A full of himself scholar who's only two interests are the mysteries of magic and women.



    Background: Not sure if you really need this.

  7. #7
    Adventurer Goldeathorus's Avatar
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    Raven, thanks to the strange pronunciations and spellings that I've found from watching Gurren Lagann a while back, I don't know if I can trust my instincts on the pronunciation of the name Simon. Is it pronounced normally, (Sigh - Mm - On) or in the strange way (Sea - Moan) that Gurren Lagann does?

  8. #8
    Sigh - Mm - On

  9. #9
    You Know if you two joined "The Origins" RP, you cold probably convince Green and Sora to join this one. Then both games could get moving.

    EDIT: Sorry for the double post.
    Last edited by Ravenhall; 05-03-2012 at 02:13 AM.

  10. #10
    Hey, Srry it took awhile. I got caught up in some stuff, but here it is!!!


    Name: Eleros Malka (pronounced "El-Er-Oh's Mal-Kah")

    Alignment: Lawful-Good (Neutral before the incident at his hometown)

    Race: Elf

    Specialties:

    • Warrior
    • Magic

    Armour: Slightly worn chain-mail, but worn underneath his tunic, with a cloth hood that he pulls over his head either in weather or to keep hidden as an elf.

    Weapons: Dwarven Long Sword called "Xanada"

    Abilities:

    •Melee Proficiency (Swords)
    • Skill Bonus
    • Power Strike
    • Fireball

    Description: A kind and honest young elf, he grew up with a very positive attitude and a strong will. He was taught, if it's possible, do it, if it isn't possible, make it. His mouth usually gets the better of him and doesn't really think about what he is doing or why he's doing it. But whenever his friends are at risk, he would immediately throw himself in harms way or offer himself to be in that place, instead of whoever was in trouble.

    Background: Raised on a farm (which grew animals, crops and produce) in a human establishment, Eleros had quite a sheltered life, but was often stared at by the other children and inhabitants of the village, for looking like a strange version of a human... As most farmers are, he was trained in basic skills about growing crops and killing for food, but also learned (by himself) other useful (but not so useful unless your traveling) information, such as which herbs can be used as a temporary food supply and how to tell if your being followed by examining your own tracks. He grew up not knowing about Centaurs or Half-lings, or anything that was sentient other then Humans. When he was 12, on a trip towards a neighboring town that his family sold crops at, he accidentally came across a Dwarf and learned many things about the different races of the world. He soon became incredibly interested in learning as much as possible about each race as he could, even going so far as to attempt to learn all dialects of their languages. As he learned more about the inhabitants and the world he lives in, he gained an extremely large sense for adventure and decided on his 14th birthday, when he was old enough to fend for himself, he would venture out and explore the world, searching for adventure wherever it may be....but when it came time to leave, his town was attacked by a mysterious enemy. He rushed back to defend his family and friends, but all that remained of his home, were piles of burning wreckage. In his search of the bodies that lay across the small portion of land, he discovered that of his family. After he gave his father and brother a proper funeral, he gathered everything that he could from the remains of his house, including his family sword that had been given to his father as a gift from the Dwarves, which they called "Xanada" (Zen-Ada) and set out. He didn't know where he was headed, but he sadly knew that there was nothing left there for him....

    Appearance: He is 6.0m tall. His hair is a dark brownish colour (the closest thing it would look like is the colour "Chestnut") which falls down to the end of his neck. He wears a light green tunic made from cloth, which has been dyed with different types of grasses and leaves. He also wears a belt on his waist. As well, he carries around a bow and arrows in a quiver on his back, along with his sword, which is inside a sheath strapped to his belt

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